Yahtzee Score Card: Yahtzee Game Record Score Keeper Book for Family and Friend Dice Game: sa-chartron.com: Creations, GR8: Fremdsprachige Bücher. Digital score sheet for Yatzee game. No more need pen and paper. Use your own dice and start playing with your friends or family. This app is not a Yatzee. Complete Yahtzee Guide (Rules, Bonuses, Jokers, and Triple). Each player gets a score card. To determine the first player, each player rolls all five dice.
Kniffel (Yahtzee)Schau dir unsere Auswahl an yahtzee rules an, um die tollsten einzigartigen oder spezialgefertigten, handgemachten Stücke aus unseren Shops für drucke zu. Complete Yahtzee Guide (Rules, Bonuses, Jokers, and Triple). Each player gets a score card. To determine the first player, each player rolls all five dice. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Yahtzee Rules Can't use multiplayer VideoYahtzee Game Rules Instructions \u0026 How To Play Is it the BEST DICE Game? Large straights can be scored with any five sequential dice. Each game of yahtzee can consist of between 1 and 6 Schwenkbier. Alternative Scoring: Replace small straight score in Chance box as opposed to small straight box.
FГr Yahtzee Rules Promotion Aktion zu qualifizieren. - So wird gespielt Yatzy - SpielregelnAfter this roll you must score yourself or Wunderino Sport a zero.
During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance.
The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E. The game has maintained its popularity.
Over time, the Yahtzee logo has taken several forms. The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company.
After , the logo changed various times. This logo is found on the scorecards and the game box es. The game consists of a number of rounds.
In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls.
After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll.
The player has complete choice as to which dice to roll. It is possible to re-roll both dice that were or were not rolled before.
The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below.
As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.
The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.
The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections. In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.
Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".
Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.
The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Printable Yahtzee Dice Game Rules. The objective of the activity is to score points, which will be documented either on a Yahtzee score card or a Yahtzee rating board, by rolling 5 dice and making particular combinations.
One whole activity is made up of thirteen rounds. The types for setting have different point values.
After this roll you must score yourself or mark a zero. After marking your score, your turn is over, and play moves left.
On the score card there are 13 columns which correspond to the 13 rounds in each game. On your turn you must fill in a box, even if you score yourself zero.
The score card is separated into 2 sections: Upper Section and Lower Section. The objective of the Upper Section is to score, by any combination, 63 points in order to earn a 35 point bonus.
Score only in this section if you roll 3 or more of the same number dice. Alternative Scoring: You can score each number individually in the upper section or score the total in the chance section.
Score only in this section if you roll 4 or more of the same number dice. Alternative Scoring: You can also score the total in the 3 of a kind box or the chance box.
You may also divide the numbers up and score them in the upper section individually. One scores a Full House when three of one number and two dice of another.
Full Houses are always 25 points no matter which numbers compose it. Alternative Scoring: You can also total the five dice and score in the 3 of a Kind or Chance box or score in the Upper Section.
There are 13 scoring boxes. On each completed turn, the player must score in one of the 13 boxes. The boxes may be filled in any order, according to the player's best judgment.
When a player chooses to score in the Upper Section, he counts and adds only the dice with the same number and enters the total of these dice in the appropriate box.
If a player, on his turn, rolls and elects to take his score in the Upper Section, he would enter 9 in the "Threes" box. But he is also allowed to score a 2 in the "Twos" Box or a 4 in the "Fours" box.
The players can also score a zero in the Aces box. In the lower section, you score for various combinations and they are played exactly as indicated:.
The "3 of a kind" box may be filled in only if the dice show at least 3 of the same number. For example:. This offers a player the opportunity to score on any turn where he does not choose to score in any of the other open boxes.
Mark score by totalling number of points on all dice. You get a bonus of 35 points if the total number of points you scored in the upper section is 63 or higher.